Virtual reality

Project description

1. Objectives:

1. To create a simulation of real life human

2. To impoverish Social Networking, Gambling, technology Development worldwide

3. Give the player the opportunity to achieve his dreams

4. Profit.

2. The relevance of the project:

2.1. Actuality:

The relevance of the project due to the fact that people all over the world by chatting in the game (SOC. network) will be able just to enjoy the game, to do what he wants to play casino games for real cash, buy the car of your dreams, build your own house, buy a yacht, become the head of the Mafia or the Mayor of the city, to raise a vegetable garden in the back yard of his own home, grow Pets and more, as it is a life simulation game "Virtual reality". The details in the game design document. In addition, the game will reward (wages)-30 players in the top positions each month of 50 000 rubles, simply because they play this game, it will allow to increase the rating of the game.

2.2. Prospects:

1. The promise of the project is that in the future, as 3D helmet (glasses) is not "far off" I planiruyu to combine the game with these technologies, but until the players can play in a Virtual reality having just a weak computer and a tablet and mounted it on any browser, as the game will be free and anyone can come in and play it from any computer without installing the game itself, just running the browser.

2. I plan to enter the international market, as this game will be interesting each person in this world, as the player will do whatever he likes.

3. On a 24 month plan contracts with well-known companies advertising in the game this will increase the popularity and income of the project.

4. In connection with the news from 28.03.2014 the company "Sony Playstashion" released helmet 3D virtual reality, but still very few games on this platform or they are very primitive, so the company "Sony Playstashion" looking for partners. The news from the channel Russia 24. While the company "Sony Playstashion" will develop its technology during the year, we will release your project.

Quote from "Sony Playstashion": "So, obviously, refers to the use of virtual reality in multiplayer games, which can soon become very similar to life." hitech.vesti.ru/news/view/id/4343

5. The income of the project will be increased with time, as will add new services in the game, which will bring additional profit to the company.

6. On the 26th of this month and 31st of the month it is planned to increase staff and move to a new office to bring the game to the planned results and to start developing new projects. Read more in the Annex to the Investment project.

7. 31 a month in parallel to the development of 3 projects. Any ideas what will appear in your new projects.

3. The overall concept of the project:

The operation of the company:

To begin with it will be existing well-known company in the Russian market, which has already gained its popularity, I already have a connection with the company "Akella" and several well-known companies who are willing to undertake the development of the project. That is, for a start, I will have experts who will promptly be able to create something that will leave many companies a few years, because these companies employ professionals with years of experience creating games. Plus there will be no major problems with the marketing of the game, as is already the brand of the company to create games that will give the desired results for project promotion.

5. Services:

Event "Encounter" in the game.

Remember we've all seen these people who ride bikes, run around the city and looking for a coveted keyword, written somewhere on the building or somewhere else. This game is called Encounter (a network of urban games) and to take part in this game, teams are thrown off for a total prize Fund that will take a team of winners. This game is played by people of different ages, and that it will be in "Virtual reality". Moreover, in addition to the real money player will win 100% of the virtual money, even if you lose their team, so it's a win-win. The same will be an annual event in which the Prize Fund of the company from 1 000 000 rubles.

Betting on horses.

-Slot machines.

-Card game.

-Dice game.

Gambling has long been more popular. The term currently has the following economic definition: the wagering of money or some material value on an event with a questionable outcome with the main intention of making a profit or material values. Gambling game depends more on chance, than the art of playing, and the rates are assigned arbitrarily and may be change the game and the main interest is focused not on the game and its outcome.

-Buying things, gifts and in-game money for real cash.

The game will be able to buy luxury cars, with stunning sea views the estate, breathtaking yachts, stunning clothes, excellent weapons, sophisticated gifts increase the popularity of your gift recipients, virtual cash, you can order a custom car with the developers and much more that will distinguish You from the gray mass (from the crowd) in the game.

In this column will still be services for real money.

In the future it is planned to develop new types of entertainment to players for real money.

6. Audience of the project

The consumer will be deemed to be every person who has reached 18 years of age. Because in the game you can do whatever you want, it will interest anyone who plays computer games.

The game will be implemented payment system through credit cards, e-wallets (Yandex, webmoney, etc.) and SMS service. In addition to the gifts the game would be to go to the threshold of popularity and many other services for real money that will be in the box

— Buying things, gifts and in-game money for real cash.

6. Competition and risks:

6.1. Competition:

Project plus its newness, analogues of the project no. This development is on the verge of creating a new trend of games.

-Foreign companies. Zynga is an American developer of online games. At the moment, is the undisputed leader. Her game is more than 10% of the global Internet audience. It was she who created the famous FarmVille (a Farm). Estimated value of the company is 53млрд.dollars. That's the way to do it!

Rockstar Games (also known as Rockstar NYC) is a company developing and publishing video game Corporation Take-Two Interactive, located in United States. The company brand is widely known for the Grand Theft Auto series, Midnight Club (English). and Max Payne (PS2 version, Xbox and GBA). Take-Two Interactive 20.09.13 reported that three days of sales revenue from GTA V has exceeded a record amount — $1 billion. www.vestifinance.ru/articles/32975

-Russian companies. 4 000 applications in social networks 80% created in 2010. Today in Russia there are 300 — 400 teams. Major studios, numbering from 11 to 35 people in Russia only 13%. From 6 to 10 employees comprises 26%, and 61% of contains a staff of 1-5 people. (1)

The largest company. Mail.Ru Group is the largest Internet company in the Russian segment of the Internet and leading player of ru-net by the number of monthly unique visitors. The main source of income Mail.ru – multiplayer online game.Net profit Mail.ru Group at the end of 2010 increased by 63% in comparison with 2009 and amounted to $76, 7 million Revenues from online games, including social, increased by 62, 5% – up to $99, 8 million. Mail.ru Group owns through the company Mail.ru Internet B. V. 100% Internet resource Mail.ru she also owns 100% of ICQ, 21, 35% of the Qiwi payment service through holding OE, 2, 38% of social service Facebook, 1, 47% of game developer Zynga, 5, 13% discount Groupon. Through the structure Newtone Rose Limited the company controls 97% of the resource HeadHunter.ru through Odnoklassniki Ltd – 100% of social network "Schoolmates", and through VK.com owns 39% of social network "Vkontakte".

TOP SOC.developers 2011 as of early March 2011. top SOC.developers and publishers by total number of installations in networks Vkontakte, MoiMir, and Odnoklassniki (2): 1. Creara — 106 076 000 units ( + 5, 7 million per month) 2. Mail.Ru/Astrum — 93 583 000 units ( + 5, 4 million) 3. i-Jet — 60 843 000 units ( + 0, 8 million) 4. Social Quantum — 38 115 000 units ( + 4. 9 m) 5. FishSticks — 29 902 000 setting ( + 2 million) 6. Plarium — 28 993 000 setting ( + 2 million) 7. PlayFlock — 18 136 000 installations (-0, 1 million) 8. SocialCraft & Sarcasm — 17 488 000 installations (-0. 3 m) 9. Ciliz — 16 538 000 units ( + 0, 6 million) 10. Exteer — 14 954 000 units ( + 0, 7 million) 11. KUBA Games — 14 837 000 units ( + 1, 1 million) 12. Progrestar — 14 056 000 units ( + 0, 2 million) 13. Game Insight — 13 600 000 installations (-0. 3 m) 14. Kefir — 13 169 000 units ( + 1, 9 million) 15. Stas Andreev — 13 075 000 units ( + 1 million) 16. GVFS — 12 768 000 units ( + 2, 7 million) 17. Ok'App — 12 672 000 units ( + 1.3 million) 18. Weboow — 11 830 000 units ( + 0, 1 million) 19. Digital Entertainment — 11 789 000 units ( + 0, 7 million) 20. TVX Games — 11 530 000 installations (-0, 03 million) to avoid getting lost in all these confusing acronyms the most popular applications for companies from the second half of the list given below. • KUBA Games: Accurate shot, Check out the Tits and more than 100 mini-games • Progrestar: Restaurateur, Flurtamone, dig it! • Game Insight: Mysterious house, Island, Big business • Yogurt: Slammer, fashion Week, Mission Saakashvili • Stas Andreev: Postcard for a friend, Radio • GVFS: Welcome gifts • Ok'App: Restorer, Animator, Radar • Weboow: Avatar, the Gift, Fool transfer • Digital Entertainment: Mega avatar, the Perfect Couple, Pythagoras • TVX Games: the Second I Favorite animals, the Cradle of magic the invasion

Saturation rinkas the business point of view, a promising direction is now possible to consider everything that works on the free to play model. With regard to saturation, this market cannot be saturated. In a sense, the market is rubber. (3)

(1) On the Russian market in 2010 – Sergey Plotarea (Executive Director ROCIT)

(2) insocialplay.livejournal.com/

(3) Alisa Chumachenko is the founder and President of Game Insight, in an interview for Forbes Russia.

Our difference is that this game of new generation, which will have everything from building your own home, buying food and ending skirmishes between the factions and faction "Justice" which monitors the orders in the game. This is the life simulator!

Our main problem I think is that we have no company, no equity and its developers (professionals) to create games, so you have to attract the famous company creating games in Russia.

6.2. Risks in the project:

-The risk of not implementing the project concept or the relevance of the project.

Direct warranties of success fundamentally can not exist, but guarantees that all the necessary conditions to increase the likelihood of success exist, we formalized and will do our best to implement them.

The advantages of the project that would minimize this risk:

Maximized audience (for example, due to simplicity and consideration of the desires of the players)

Maximized the probability of viral response (many parameters, including such as the exchange of objects, the use of friends as resources for personal game)

The creation of the game through a well-known company.

-Risks of technical implementation:

Not many are aware of the pitfalls of large projects. That is the game that work well with 1 the user may, if done incorrectly stop working already at 50 000, not to mention the 1 million users.

Here is an example: in case of poor implementation to update the value of the number of points of the user, the program accesses the server every 10 seconds. It discreetly with a small number of users. But now imagine that 1 million. user every 10 seconds connects to the server just to check for any changes in the value of their points. Of course the server will not withstand the load, and the game will fail.

Countering risk:

But from these risks we will keep the experienced staff, led by even more experienced technical Director.

Copyright infringement:

It is believed that the developer of the original game "GTA" can sue for copyright infringement because it will be a little similar.

Countering risk:

1. To prove it is extremely difficult, because the game will only be similar in some aspects of the game, and so it will be a completely new project which is not currently in the world.

2. Second foreign company, which is the developer of "GTA" will be very costly in financial terms, to conduct the trial here in Russia.

3. Even if forensic examination in the proceedings at the suit of the copyright owner, we will establish that our program is processing someone else's programs if the copyright holder decorated with some know-how on this program or copyrights, in this case rights would be recognized as broken (using someone else's design, pictures, drawings, etc.), then we can recover compensation for the violation of the rights of the owner in the amount of 5 million rubles. This maximum amount is usually charge much less per violation for each item of intellectual property. But since the game will only be interested if it becomes popular, then we will earn a lot more.

7. Completed steps in the project:

— Prepared Business plan;

— Completing the Game design document for the game, which reflects the whole essence of the game and prepared a forecast statement of profit and loss;

— Already in the process of patenting the game.

8. Agreement:

There are agreements in oral form with the company's developers who are creating games, almost every company is considering the option to create an online game of new generation, if you will the funds! That is, they won't Finance my project because I was afraid to tell what I plan to create, because these companies easily bring this idea to life without my help, so I decided not to tell them the essence of the game and to find investors, and give an opportunity to earn not only to investors but also to itself. Perhaps when drawing up agreements with companies developers, they will require a share from the game, I think this percentage will not be more than 15% or otherwise I will find another company to create games.The reliability of the agreements will be equal to 100% as I envisaged in the staff Lawyer and he will deal with these issues.

Project detailed information is available to investors after authorization.

Project detailed information is available to investors after authorization.

Translated by "Yandex.Translator"
Project No. 33121
Created on: 25.07.2018

Russia, Moscow oblast, Moscow


Project price: 50 000 000

Investments volume: 21 000 000


Stage: Project is at development stage


3462 reviews

Contact details of entrepreneur

Kulagin Vadim Borisovich

Russia, Moscow oblast, Moscow
Recreation