This project is a game for mobile platforms IOS/Android with innovative Slasher mechanics.
The project is based on the setting in which the player will engage in the development of molecules within his own body. With the help of this molecule the player will be given the opportunity to save many human organs from viruses.
The game has great potential, due to the increasing popularity trend of a healthy lifestyle, as well as the absence of copious amounts of games of this genre.
In this game uses the in-game monetization model, the partial Free-to-play. Thus, the player does not pay for the immediate installation of the game, but spends real currency to purchase upgrades and bonuses, as well as the purchase of additional zones and maps for the game.
The game is based on the idea to create a runner where the gaming landscape and management will be able to create interest in the passage.
The game is divided into several levels, each of which captures your human body. Each on randomly generated game location for passage (But at each level, random generation occurs only within the content of this level). That is at the same level will be randomly generated by some enemies, and the other other.
According to this random location will be scattered figures, of various forms, which will be a barrier to movement. Each figure is able to protect the hero from any of the traps, but it is necessary properly for it to hide. Given that you can hide have often and long to sit in one place the game will not let will produce the dynamics of passing, which helps to lure players.
The character is a molecule, the main features of which are division and adhesion, which is tied to the gameplay. To advance through the locations, the player needs to move the molecule to the shape to which you must adhere. Special finger movements (breeding in hand, etc.) will cause the action of the special skills of the molecule that will help to pass the obstacle and time to evade the traps. The complexity and interest of the game lies in the fact that the figures can be absolutely. Thus, the player will have to react very quickly to each of the traps, but not to hide in heavy figures, so as to get out of there, time might not be enough.
After each level the player will be given the opportunity to improve the performance and capabilities of the character. Moreover, in the internal store will be the available power-UPS that can help in the passing game.
The game is planned to implement an internal monetization, under the General system of the game F2P. Monetization will be through sales of status goods and additional power-UPS.
In addition, it should be noted that all the viruses in the game close to reality and the salvation of man, by passing levels will attract players interested in the inner world.
The plot lies the story of the molecule that protects the body from harmful viruses and bacteria from outside. That is, the player will have to protect the body of the character. Moreover, the character each time hurts in different ways. Can get sick with a simple cold, maybe the strongest angina. Moreover, the character can start Smoking and have to fight even with that.
Additional information
Market analytics
Russia, Moscow oblast, Moscow
Project price: 1 200 000
Investments volume: 500 000
Stage: Project is at development stage
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Dashchinskiy Vladislav